This is a great showcase for both the 32X and the Scavenger studios. With this proto we have a great playable sketch of a game that could have probably surpassed our expectations, having been finished and released, that is. Using this camera, you can explore the whole levels and even glitching the game if you do what you shouldn't. There's also a debug camera function in this build, switched by pressing the START button. These levels feature several playable areas -some of them having no enemies at all- and a single playable character, Bishop. This prototype is quite early, basically something of a tech-demo which allows selecting and playing a couple levels from a concept title screen. This X-Men adventure with beat 'em up-esque gameplay is a 3D game with stunning visuals for its time, probably redefining a new age of titles for the Mega Drive add-on. Although this is quite an elusive game concerning unreleased titles for the 32X, we can say for sure it has a lot to offer.įor starters, development of this game was assigned to Scavenger, who owned some studios (like Zyrinx and Lemon) featuring many former Amiga demoscene developers, known for their high-tech profile and their enthusiasm into pushing systems to their limits. Impressive, eh? It's X-Men for the 32X, also known in later stages as X-Men: Mind Games.
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